![]() ![]() As Isaac carefully traverses the ruins of decaying ships in the cold dead of space, the demented screams of the Necromorphs echo from multiple directions, while the stomping soundtrack during combat quickly engenders a sense of urgency. There's a strong argument that the more action-based changes mean that the core of the survival horror experience has been slowly slipping away since the first Dead Space, but the use of some outstanding audio/visual exposition still infuses this new sequel with plenty of atmosphere during the more traditionally themed areas of the game. ![]() ![]() In many ways this more action-focused direction is a logical progression for a series which has become increasingly cinematic with each instalment. The Dead Space series has successfully delivered gripping survival horror across two excellent games so far, but in producing this third instalment the developers faced a serious challenge: how to push the franchise forward without simply covering old ground? Visceral Games adopts a similar 'bigger is better' approach to the one used by Capcom with its recent Resident Evil games, upping the sense of scale by introducing expansive set-pieces and more traditional shooting scenes into the mix. 7.7GB (disc one), 7.6GB (disc two)- optional ![]()
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